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  1. SDL3 fails to create OpenGL ES 2.0 context? - Stack Overflow

    Feb 18, 2025 · SDL_GL_CreateContext - Remarks Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default.

  2. How to draw circles, arcs and vector graphics in SDL?

    26 I'm using SDL2. The only way I can find to draw a shape is with the line, rect and pixel functions, as explained here. Apart from using trig or the "equation of a circle", how could I draw a curve? How …

  3. Forcing non-exclusive borderless fullscreen with SDL3 + OpenGL on ...

    May 9, 2025 · The actual behavior is the window entering an exclusive fullscreen-like mode upon the first call to SDL_GL_SwapWindow: There is a brief screen flicker or blanking, suggesting a display …

  4. SDL_GetKeyboardState not capturing key presses - Stack Overflow

    Mar 4, 2025 · I am trying to make a controller for a game with SDL 2(didn't want to ask on gamedev since it is not a game issue directly) I use SDL_GetKeyboardState to see if the navigation arrows are …

  5. SDL_Init() fails without returning an error? - Stack Overflow

    May 24, 2025 · It is preferable to return SDL_APP_CONTINUE instead of 0 in case the actual order of the SDL_AppResult enums change.

  6. sdl - Why do I get "SDL2.dll not found" error when loading .png files ...

    Nov 4, 2024 · SDL2_image, as the name implies, is for SDL2, not for SDL3. It seems a version of SDL_image for SDL3 wasn't released yet, but but they do support SDL3 in their main branch. So …

  7. c++ - What is an SDL renderer? - Stack Overflow

    SDL_Renderer SDL_Renderer is a struct that handles all rendering. It is tied to a SDL_Window so it can only render within that SDL_Window. It also keeps track the settings related to the rendering. There …

  8. c - Can't link to SDL3 using MinGW - Stack Overflow

    Feb 4, 2025 · In SDL3, you need to add #include <SDL3/SDL_main.h> to the source file containing your main function (below #include <SDL3/SDL.h>). This header will create a platform appropriate entry …

  9. Convert SDL_Texture to SDL_Surface to save an image in c++

    Dec 25, 2023 · I would use it every frame instead (because IMG_LoadTexture_RW calls it internally anyway), and then convert surface to texture using SDL_CreateTextureFromSurface (so you …

  10. Why doesn't SDL emit SDL_QUIT when the last window is closed?

    May 16, 2019 · An SDL_QUIT event is generated when the user clicks on the close button of the last existing window. You shouldn't call SDL_Quit() in the destructor, but only once before leaving the …