To unpack what's involved, we asked 16 directors across the industry two simple questions: how they define game direction, ...
Grow revenue reached $318 million, up 11% sequentially and 6% year-over-year, driven by Vector's performance. Create revenue was $152 million, up 3% year-over-year, with ARPU improvements and momentum ...
Human vision has a horizontal field of view of around 200 degrees or so, but the vast majority of 3D games stick with 75 to ...
From silly voices to naked characters, these games offer a lot of character choices for players to unleash their creativity.