Pre-rendered graphics weren’t only used in complex cinematic cutscenes back in the day when a game’s own 3D engine couldn’t do the job. Developers also used them as in-game backgrounds to bypass ...
PresenZ is a system developed by VFX studio Nozon which combines some of the essential benefits of pre-rendered imagery with those of real-time interactivity. For the first time the company is ...
Gosh, wasn't the big reveal trailer for EA Sport's new next-gen engine Ignite exciting? To think, that's how sports games will be on the Xbox One and PlayStation 4! Ah. Well. Not quite. As you may ...
Use left and right arrow keys to seek audio. Grand Theft Auto 5 and Red Dead Redemption 2 animator Mike York shares his thoughts on the recent GTA 6 trailer and hypes up Rockstar Games in the process.
In today’s episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered cutscenes in today’s video games, a feature many were glad to see die out. Which side of the ...
Game developers have traditionally used pre-rendered video sequences (i.e., passive cutscenes) to help tell the story and enhance the visual presentation of games. However, technology is now making it ...
On stage at Samsung’s 2014 developer conference last week, Warren Mayoss, Head of Technology Product Development at DreamWorks Animation, spoke about the company’s initial work with virtual reality on ...
Game reveals are exciting. They give people an opportunity to get excited for the next big thing, whether it's a whole new property or a sequel to a favorite classic. So imagine the disappointment ...
Microsoft kicked off E3 yesterday with its game-heavy press conference, and let me say I'm broadly in agreement with my colleague, Sebastian: There were lots of game unveils, including some very ...